Pipeline Utility functionality¶
This section contains all supporting functions and classes for the Pipeline module. This includes the methods with which openGL programs are loaded and compiled, as well as the classes used internally to represent objects and lights.
PipelineUtil API¶
- struct
nTiled::pipeline::PipelineLight
- struct
nTiled::pipeline::PipelineObject
- PipelineObject*
nTiled::pipeline::constructQuad()
- std::stringstream
nTiled::pipeline::readShader()
- std::stringstream
nTiled::pipeline::readShaderWithLights()
- GLuint
nTiled::pipeline::compileShader()
- GLuint
nTiled::pipeline::createProgram()
- GLuint
nTiled::pipeline::loadAndCompileShader()
- GLuint
nTiled::pipeline::createVertexFragmentProgram()
- GLuint
nTiled::pipeline::createComputeProgram()
- GLuint
nTiled::pipeline::loadTexturePNG()